
Of course, the re-spec potions only reset your skill and attribute points. So if you decide that your build isn't working out, or if a companion isn't complementing you properly, or if you find a cool weapon that's just out of your reach, then you can deal with the problem without much in the way of hassle. This is thoroughly convenient since it means you're not penalized for trying out different combinations of companions (of which there are about ten to choose from for your four-character party), or for missing companions when they're first available and then recruiting them later than expected.Īlso nice is the fact that there are a bunch of re-spec potions in the game (all of your companions come with one, for example), and they're not all that expensive to purchase. Nicely, instead of maintaining individual experience totals for all of your characters, you just have "party experience." So every time you kill a creature or complete a quest, the experience goes to your party experience rather than to the characters in your current party, and then all of your characters - whether you've been using them or not, or whether you've even recruited them or not - have the party experience. Strength and dexterity improve weapon damage, intelligence and wisdom improve spell damage, and constitution grants more health. These attributes do about what you'd expect. The companions that you meet only get the three skill trees instead of the fourth, they have an "affinity" skill that they unlock once they've gotten to know you well enough.Ĭharacters also have a collection of attributes: strength, dexterity, constitution, intelligence, and wisdom. Your character also gets a fixed fourth skill tree called "Leadership," which includes auras and base-affecting abilities (like being able to add or remove trees, one of the RTS resources). Three of these available trees are for mundane weapons, and three are for spells, which means you can play as a pure warrior, a pure mage, or some combination of the two. When designing your character, you get to select three skill trees. This character has a minor backstory - you're the child of a traitor - but otherwise you can build the character however you want, including picking a gender, name, and portrait. What makes the SpellForce franchise unique is that this mix is pretty close to 50-50 rather than the more 75-25 ratio of RTS games with "role-playing elements."Īfter playing the tutorial / prologue for the game, where you control a secondary character (voiced by Doug Cockle, probably best known around here as Geralt of Rivia in CD Projekt Red's Witcher trilogy), and where you learn all about the game's mechanics, you're finally allowed to create your character. That is, it's a mix of role-playing (RPG) elements and real-time strategy (RTS) elements, where you control a hero character and complete quests, wear equipment, and gain levels, while also managing bases, gathering resources, and defeating opposing armies. SpellForce III is the same sort of game as its predecessors.

Spellforce 3 affinity series#
The new - and fourth - developer for the series is Munich-based Grimlore Games. SpellForce III is the third installment in the SpellForce franchise, following in the footsteps of SpellForce: The Order of the Dawn (2003) and SpellForce 2: Shadow Wars (2006), not to mention a collection of DLCs and expansion packs culminating with SpellForce 2: Demons of the Past (2014).
